If I could display some of my favorite digital puzzle games on a shelf, I’d put Antichamber next to the Portal series. Antichamber lacks personality and its narrative feels pointless, but its puzzles ...
There’s been a temptation within the critical community to compare Alexander Bruce’s Antichamber to a certain other highly regarded first-person puzzle game from Valve Corporation. I disagree. That ...
Antichamber requires a great deal of intellect, patience and perception to conquer, all of which could be safely considered "serious" traits in the context of game design. It is a game that is serious ...
It's difficult to describe what Demruth's Antichamber is, mostly because it's in a constant state of flux. What appears to be a crudely outlined room quickly becomes far more than that. Colors draw ...
At first, it’s hard to wrap your head around the Escher-like world of Antichamber, a game that challenges our understanding of the relationship between the player and our notion of what a gaming world ...
Antichamber, a first-person psychological puzzler by Australian independent developer Alexander Bruce, will release on Steam on Jan. 31 after four years in full-time development. The Escher-inspired ...
Compared to literature, film and TV, video games are a relatively young medium of entertainment. And like a lot of young things, they can be kind of dumb at times. Antichamber is not a dumb game. In ...
It’s a puzzle game to give M. C. Escher nightmares and make Portal look like child’s play, but is new game Antichamber any fun to play? Antichamber (PC) – Scotty was wrong Mind-bending and ...
GameSpot may get a commission from retail offers. Antichamber is a game that demands patience. Its puzzles can't be rushed, nor their solutions fully grasped without a second's thought. No, this is a ...
Alexander Bruce's Antichamber is a game that delights in its own inhumanity. It's a wilfully cruel first-person puzzle game that loves to trick the player with rule changes, visual sleights, false ...