GameSpot may get a commission from retail offers. The Gunstringer is one mean-spirited puppet. This undead cowboy craves revenge in the worst way and remorselessly slays both those who wronged him and ...
El Diablo sets forth in pursuit of his one true love. The marionette-based shooting shenanigans of The Gunstringer are coming back courtesy of a downloadable mission pack staring El Diablo, the ...
When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works. Earlier this week marked the release of The Gunstringer, the first Kinect title from studio ...
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PS3 compilation of Kratos' PSP exploits joined in stores by NHL 12 and Twisted Pixel's Gunstringer; downloadable debuts topped by free Red Dead Redemption add-on. We've got Redemption Red Dead style, ...
Twisted Pixel has announced The Gunstringer, a game featuring an undead cowboy in both 2D and 3D for Kinect. This was the game the studio planned to announce before March's PAX East. According to the ...
Child of Eden is currently my favorite Kinect game. Tetsuya Mizuguchi’s latest masterpiece makes me feel artsy and connected and like I’m floating in the future. All good things, to be sure. But it ...
Today, I'm breaking one of the biggest rules of criticism: Don't attempt to write an objective review if you're personally invested in the success of the product. No, I don't have an uncle at Twisted ...
The Gunstringer is one part gritty Western and one part comedy panto, filled to the brim with maniacal energy and zany fun, writes Nick Cowen. Readers who are paying attention may now believe that you ...
As recently as yesterday, Child of Eden was the best reason to own a Kinect for your Xbox 360. It’s still out there and still worth every penny, but the “best reason” award has officially changed ...
Twisted Pixel is one of the few developers capable of making games that are funny. Not just games with a few jokes in the cut-scenes, but games that play around with the nuts and bolts of the medium ...
One of the side-effects of discussing games designed for disruptive new technology is the need to establish whether the controls work as intended. It happened with Wii, with iOS, and it’s happening ...