It’s been a solid couple weeks of sales accolades for new games, but older games are enjoying sales milestones this week, too. Konami’s Metal Gear Solid Delta: Snake Eater has crossed over 2 million ...
After seven years, we finally have a new Metal Gear game released with Metal Gear Solid Delta: Snake Eater. As an Unreal Engine 5 remake of Metal Gear Solid 3, it's been getting fantastic reviews, and ...
Renowned game designer Hideo Kojima forever impacted the industry when he created the Metal Gear Solid series. Though the original 1987 release was not the first stealth game, it popularized the genre ...
Whether it’s Snake’s elevator ascent to the rainy cliffs of Shadow Moses or the climactic battle between student and mentor in the final moments of Snake Eater, Hideo Kojima and Konami’s epic spy ...
Sony held its State of Play on Thursday for PS5 games, and a segment of the show was dedicated to upcoming Konami releases. Starting off was the reveal of a new collection of Metal Gear Solid games, ...
Hideo Kojima was a film fan first and foremost, but saw an opportunity in the games industry. His background and knowledge of film made him an exceptionally unique voice in gaming, paving the way for ...
Metal Gear Solid 5: The Phantom Pain is now officially ten years old and it’s a very strange, unique game, partially because it’s totally unfinished. When we talk about games being “unfinished” these ...
Last week, during the latest State of Play event, Konami announced Metal Gear Solid: Master Collection Vol. 2. Fans welcomed the news, especially because it brings back more games from the series, ...
While there's been no confirmation of a Metal Gear Solid 6 on the horizon, it seems unlikely that Japanese entertainment giant Konami would abandon one of its most beloved properties so easily.
With Metal Gear Solid Delta: Snake Eater selling over a million copies in less than a month, it seems Konami is already interested in going back to the sneaky well. The developer is asking eager fans ...
Ground Zeroes was, in essence, a playable teaser and demo for the Phantom Pain that was actually priced and sold to consumers. While the game itself was fun, many critics noted the extremely short ...
Scott Baird is a contributor with over a decade's experience writing about video games, along with board games and tabletop RPGs. Scott has previously worked for Dexerto, Cracked, Dorkly, and Gamepur.