Ritwik is a passionate gamer who has a soft spot for JRPGs. He's been writing about all things gaming for six years and counting. With games becoming more and more comfortable following a ...
The Mystery Dungeon games share a core formula: you wake up as a human turned into a pocket monster, you choose a partner, and then descend through procedurally generated dungeons to rescue your ...
CrecelleHack is an actively maintained variant of NetHack 3.7. Delve into a lush, growing dungeon filled with strange creatures and retrieve the Amulet of Yendor for your god. Craft a dungeon that ...
This article is part of Run, Die, Repeat, Polygon's week-long series exploring roguelikes. For the past week, Polygon has been devoting coverage to the wide world of roguelikes. It’s a pretty broad ...
Minecraft creator Markus "Notch" Persson has "basically announced minecraft 2", surprising fans of the thirteen-year-old game. The creator confirmed that his next game will be a spiritual successor to ...
Peter Morics is a list writer from the United States. He has been writing about video games for five years. He started out as a news writer, covering some of the biggest moments in the industry, but ...
DeepMind, Google’s AI research org, has unveiled a model that can generate an “endless” variety of playable 3D worlds. Called Genie 2, the model — the successor to DeepMind’s Genie, which was released ...
Abstract: Large Language Models (LLMs) have shown great success as high-level planners for zero-shot game-playing agents However, these agents are primarily evaluated on games where long-term planning ...
Members of the Legendary Computer Bugs Tribunal, honored guests, if I may have your attention? I would, humbly, submit a new contender for your esteemed judgment. You may or may not find it novel, you ...
Update [Thu 14th Mar, 2024 06:00 GMT]: Here's your reminder that the Synchrony DLC for Crypt of the NecroDancer is now available on Nintendo Switch. This also includes the free Version 4.0.0 update, ...
Abstract: Roguelike games generally feature exploration problems as a critical yet often repetitive element of gameplay. Automated approaches, however, face challenges in terms of optimality, as well ...